These brief moments don’t outstay their welcome for fans either. Terms like ‘jobber’ and ‘dark match’ are used, but the developers don’t assume the player is used to these terms, so explanations are given. Interestingly, the references always enrich the experience for an avid fan or a wrestling term novice. The writer’s room of WrestleQuest must have had a blast making puns and wrestling references to use as dialogue choices. The bottom line is both characters want to make it to the top. The other point-of-view is Brink Logan, technically a star who comes from a royal wrestling family - reminiscent of the Rhodes Family from wrestling - but he’s always put in matches where he is constantly scripted to lose. In WrestleQuest you play as two protagonist viewpoints, one is Randy Santos, an up-and-coming wrestler who sleeps on a gym floor and dreams of making it as big as Randy ‘Macho Man’ Savage. WrestleQuest leans into this toy salad anarchy, and numerous times Gundam-like characters can be seen hanging around venues like they belong, and believe me, Skybound Games makes them belong. WrestleQuest and Skybound Games seem to have experienced this early 90s form of entertainment because everyone who has played with wrestling toys knows there are always those stragglers, other property non-wrestling toys that somehow always made it into matches regardless of whether it was a Stretch Armstrong, or even a Transformer, matches happen with whatever is nearest anyway.
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